This seems like a demo of someone who spent an hour learning Godot. What's worse, if you download and unpack the game, there's the usual Godot webassembly thing taking like 39MB, but 85% of that remaining 1MB - of the actual Godot .pck file - is taken up by an editor addon called "Godot AI", despite the author using the "No generative AI was used" tag. I think the author has had to use AI even for such a simple demo, and the fact that the addon was included in the final shipped build makes it obvious that they don't care much for quality or thoroughness.
This project does not contain the output of Generative AI. That was the question for considering ai/non ai tag. I use AI to check my code, get advices, research internet and documentation. I write code manually, and assets are created by human, so I was honest answering this question on publication page. I am pretty new with Godot and I don't know whether it's possible to remove editor addon after export.
← Return to game
Comments
Log in with itch.io to leave a comment.
This seems like a demo of someone who spent an hour learning Godot. What's worse, if you download and unpack the game, there's the usual Godot webassembly thing taking like 39MB, but 85% of that remaining 1MB - of the actual Godot .pck file - is taken up by an editor addon called "Godot AI", despite the author using the "No generative AI was used" tag. I think the author has had to use AI even for such a simple demo, and the fact that the addon was included in the final shipped build makes it obvious that they don't care much for quality or thoroughness.
This project does not contain the output of Generative AI. That was the question for considering ai/non ai tag. I use AI to check my code, get advices, research internet and documentation. I write code manually, and assets are created by human, so I was honest answering this question on publication page. I am pretty new with Godot and I don't know whether it's possible to remove editor addon after export.